Sequencer

Choose a platform to open the sequencer editor. Each drives that machine's native sound channels in a tracker-style grid: a strip of block slots on top, a grid of beats by channels in the middle, and a piano keyboard below. The channel layout comes from the platform's Sequencer descriptor. See the Sprites.Media.Sequencer reference for the parts, and the storage format for the saved shape.

Platforms

C64

Three SID voices: waveforms, duty, ADSR, ring-mod, sync and a shared filter.

Spectrum

Three AY tone channels with a shared envelope and noise.

Oric

Three AY tone channels with a shared envelope and noise.

NES

Two pulse channels, a triangle, a noise channel and the DMC sample channel.

SNES

Eight sample voices with pan, ADSR, pitch modulation and echo.

Game Boy

Two pulse channels, a wavetable channel and a noise channel, with panning.

Amiga

Four sample voices with a global filter; envelopes in software.

BBC

Three tone channels and a noise channel; envelopes via the OS.