Sprites.Audio

Audio.

Sprites.Audio

Sprites.Audio.Create Resource

Sprites.Audio.Create(opts)

New audio piece.

Sprites.Audio.Open Control

Sprites.Audio.Open(el, resource, opts)

Audio editor.

Sprites.Audio.Import Async, resource

Sprites.Audio.Import(input, opts)

From audio or tracker data.

Sprites.Audio.Play Control

Sprites.Audio.Play(resource, opts)

Play, close to stop.