Sprites.Audio
Audio.
Sprites.Audio.Create Resource
Sprites.Audio.Create(opts)
New audio piece.
Sprites.Audio.Open Control
Sprites.Audio.Open(el, resource, opts)
Audio editor.
Sprites.Audio.Import Async, resource
Sprites.Audio.Import(input, opts)
From audio or tracker data.
Sprites.Audio.Play Control
Sprites.Audio.Play(resource, opts)
Play, close to stop.