Sprites.Load
Load files on demand, and list what is available.
- Sprites.Load.Script
- Sprites.Load.Style
- Sprites.Load.Json
- Sprites.Load.Module
- Sprites.Load.Platform
- Sprites.Load.Editor
- Sprites.Load.Exporter
- Sprites.Load.Registry
- Sprites.Load.Has
- Sprites.Load.List
Sprites.Load.Script Async, void
Sprites.Load.Script(url)
Inject a script tag.
Sprites.Load.Style Async, void
Sprites.Load.Style(url)
Inject a stylesheet.
Sprites.Load.Json Async, object
Sprites.Load.Json(url)
Fetch and parse JSON.
Sprites.Load.Module Async, void
Sprites.Load.Module(name)
Load a namespace slice.
Sprites.Load.Platform Async, void
Sprites.Load.Platform(id)
Load a platform pack.
Sprites.Load.Editor Async, void
Sprites.Load.Editor(type, platform)
Load an editor.
Sprites.Load.Exporter Async, void
Sprites.Load.Exporter(name)
Load an exporter.
Sprites.Load.Registry Object
Manifest of everything loadable.
Sprites.Load.Has Boolean
Sprites.Load.Has(name)
Is a module loaded.
Sprites.Load.List Array
Sprites.Load.List(kind)
Available modules, filtered.