Sprites.Load

Load files on demand, and list what is available.

Sprites.Load

Sprites.Load.Script Async, void

Sprites.Load.Script(url)

Inject a script tag.

Sprites.Load.Style Async, void

Sprites.Load.Style(url)

Inject a stylesheet.

Sprites.Load.Json Async, object

Sprites.Load.Json(url)

Fetch and parse JSON.

Sprites.Load.Module Async, void

Sprites.Load.Module(name)

Load a namespace slice.

Sprites.Load.Platform Async, void

Sprites.Load.Platform(id)

Load a platform pack.

Sprites.Load.Editor Async, void

Sprites.Load.Editor(type, platform)

Load an editor.

Sprites.Load.Exporter Async, void

Sprites.Load.Exporter(name)

Load an exporter.

Sprites.Load.Registry Object

Manifest of everything loadable.

Sprites.Load.Has Boolean

Sprites.Load.Has(name)

Is a module loaded.

Sprites.Load.List Array

Sprites.Load.List(kind)

Available modules, filtered.