Sprites.Media.Sprite.Select

The Select tool: mark a region to move, rotate or clone. Window is its own floating window, shown while the Select tool is selected, holding Move, Rotate and Clone. It carries no close button, since it must stay while Select is the current tool. The buttons are stand-ins for now, each doing nothing until the selection actions land. The selector and the Tools window live in Sprites.Media.Sprite.Tool.

Sprites.Media.Sprite.Select

Sprites.Media.Sprite.Select.Window Void

Sprites.Media.Sprite.Select.Window(visible)

The Select tool's window: a floating panel holding Move, Rotate and Clone, shown while visible is true, which the editor binds to the Select tool being selected, with no close button. The buttons are stand-ins for now, each doing nothing until the selection actions land.

InputTypeDescription
visibleSprites.Reactive.ValueShows the window while true.

Returns nothing.

const visible = Sprites.Reactive.Value(false);
Sprites.Ui.Button.SetValue(visible, true, 'Show Select window');
Sprites.Media.Sprite.Select.Window(visible);
Show the Select window; its buttons are stand-ins for now.