Sprites.Platform.Amiga

The Amiga sprite pack. Two to thirty two colours, each editable at four bits a channel.

Sprites.Platform.Amiga

Sprites.Platform.Amiga.Name String

The machine's display name.

"Amiga"

Sprites.Platform.Amiga.BitsPerChannel Number

The editable colour depth, the bits a channel the picker steps over. The colours are free, so there is no fixed palette.

4

Sprites.Platform.Amiga.Slots Array

The colours the editor starts on, one a slot.

[
  "#000000",
  "#ffffff",
  "#7e1b1b",
  "#ca4b2b",
  "#e19d70",
  "#7e561b",
  "#caaa2b",
  "#e1e170",
  "#6a7e1b",
  "#8aca2b",
  "#9de170",
  "#2f7e1b",
  "#2bca2b",
  "#70e186",
  "#1b7e43",
  "#2bca8a",
  "#70e1ca",
  "#1b7e7e",
  "#2baaca",
  "#70b4e1",
  "#1b437e",
  "#2b4bca",
  "#7070e1",
  "#2f1b7e",
  "#6a2bca",
  "#b470e1",
  "#6a1b7e",
  "#ca2bca",
  "#e170ca",
  "#7e1b56",
  "#ca2b6a",
  "#e17086"
]

Sprites.Platform.Amiga.Modes Array

The sprite modes, in the order the Info window lists them. Each sets a colour count, a pixel aspect and a size rule.

NameColoursPixel aspectSize
2 colours21width typed; height typed
4 colours41width typed; height typed
8 colours81width typed; height typed
16 colours161width typed; height typed
32 colours321width typed; height typed
[
  { "name": "2 colours", "colours": 2, "pixelAspect": 1 },
  { "name": "4 colours", "colours": 4, "pixelAspect": 1 },
  { "name": "8 colours", "colours": 8, "pixelAspect": 1 },
  { "name": "16 colours", "colours": 16, "pixelAspect": 1 },
  { "name": "32 colours", "colours": 32, "pixelAspect": 1 }
]

Sprites.Platform.Amiga.DefaultWidth Number

The width the editor opens on.

16

Sprites.Platform.Amiga.DefaultHeight Number

The height the editor opens on.

16