Sprites.Platform.GameBoy

The Game Boy sprite pack. The four DMG greens, sprites built from eight by eight tiles.

Sprites.Platform.GameBoy

Sprites.Platform.GameBoy.Name String

The machine's display name.

"Game Boy"

Sprites.Platform.GameBoy.Palette Array

The machine's fixed colours, as hex strings, the set a slot may be recoloured from.

[
  "#0f380f",
  "#306230",
  "#8bac0f",
  "#9bbc0f"
]

Sprites.Platform.GameBoy.Slots Array

The colours the editor starts on, one a slot.

[
  "#0f380f",
  "#306230",
  "#8bac0f",
  "#9bbc0f"
]

Sprites.Platform.GameBoy.Modes Array

The sprite modes, in the order the Info window lists them. Each sets a colour count, a pixel aspect and a size rule.

NameColoursPixel aspectSize
Sprite41widths 8, 16, 24, 32; heights 8, 16, 24, 32
[
  { "name": "Sprite", "colours": 4, "pixelAspect": 1, "allowedWidths": [8, 16, 24, 32], "allowedHeights": [8, 16, 24, 32] }
]

Sprites.Platform.GameBoy.DefaultWidth Number

The width the editor opens on.

8

Sprites.Platform.GameBoy.DefaultHeight Number

The height the editor opens on.

8