Sprites.Platform.GameBoy
The Game Boy sprite pack. The four DMG greens, sprites built from eight by eight tiles.
- Sprites.Platform.GameBoy.Name
- Sprites.Platform.GameBoy.Palette
- Sprites.Platform.GameBoy.Slots
- Sprites.Platform.GameBoy.Modes
- Sprites.Platform.GameBoy.DefaultWidth
- Sprites.Platform.GameBoy.DefaultHeight
Sprites.Platform.GameBoy.Name String
The machine's display name.
"Game Boy"
Sprites.Platform.GameBoy.Palette Array
The machine's fixed colours, as hex strings, the set a slot may be recoloured from.
[
"#0f380f",
"#306230",
"#8bac0f",
"#9bbc0f"
]
Sprites.Platform.GameBoy.Slots Array
The colours the editor starts on, one a slot.
[
"#0f380f",
"#306230",
"#8bac0f",
"#9bbc0f"
]
Sprites.Platform.GameBoy.Modes Array
The sprite modes, in the order the Info window lists them. Each sets a colour count, a pixel aspect and a size rule.
| Name | Colours | Pixel aspect | Size |
|---|---|---|---|
| Sprite | 4 | 1 | widths 8, 16, 24, 32; heights 8, 16, 24, 32 |
[
{ "name": "Sprite", "colours": 4, "pixelAspect": 1, "allowedWidths": [8, 16, 24, 32], "allowedHeights": [8, 16, 24, 32] }
]
Sprites.Platform.GameBoy.DefaultWidth Number
The width the editor opens on.
8
Sprites.Platform.GameBoy.DefaultHeight Number
The height the editor opens on.
8