Sprites.Platform.NES

The NES sprite pack. Four colours from the fixed sixty four colour palette, tiles in eights.

Sprites.Platform.NES

Sprites.Platform.NES.Name String

The machine's display name.

"NES"

Sprites.Platform.NES.Palette Array

The machine's fixed colours, as hex strings, the set a slot may be recoloured from.

[
  "#545454",
  "#001e74",
  "#081090",
  "#300088",
  "#440064",
  "#5c0030",
  "#540400",
  "#3c1800",
  "#202a00",
  "#083a00",
  "#004000",
  "#003c00",
  "#00323c",
  "#000000",
  "#000000",
  "#000000",
  "#989698",
  "#084cc4",
  "#3032ec",
  "#5c1ee4",
  "#8814b0",
  "#a01464",
  "#982220",
  "#783c00",
  "#545a00",
  "#287200",
  "#087c00",
  "#007628",
  "#006678",
  "#000000",
  "#000000",
  "#000000",
  "#eceeec",
  "#4c9aec",
  "#787cec",
  "#b062ec",
  "#e454ec",
  "#ec58b4",
  "#ec6a64",
  "#d48820",
  "#a0aa00",
  "#74c400",
  "#4cd020",
  "#38cc6c",
  "#38b4cc",
  "#3c3c3c",
  "#000000",
  "#000000",
  "#eceeec",
  "#a8ccec",
  "#bcbcec",
  "#d4b2ec",
  "#ecaeec",
  "#ecaed4",
  "#ecb4b0",
  "#e4c490",
  "#ccd278",
  "#b4de78",
  "#a8e290",
  "#98e2b4",
  "#a0d6e4",
  "#a0a2a0",
  "#000000",
  "#000000"
]

Sprites.Platform.NES.Slots Array

The colours the editor starts on, one a slot.

[
  "#545454",
  "#eceeec",
  "#ec6a64",
  "#3032ec"
]

Sprites.Platform.NES.Modes Array

The sprite modes, in the order the Info window lists them. Each sets a colour count, a pixel aspect and a size rule.

NameColoursPixel aspectSize
Sprite41widths 8, 16, 24, 32; heights 8, 16, 24, 32
[
  { "name": "Sprite", "colours": 4, "pixelAspect": 1, "allowedWidths": [8, 16, 24, 32], "allowedHeights": [8, 16, 24, 32] }
]

Sprites.Platform.NES.DefaultWidth Number

The width the editor opens on.

8

Sprites.Platform.NES.DefaultHeight Number

The height the editor opens on.

8