Sprites.Platform.SNES

The SNES sprite pack. Sixteen colours at five bits a channel, square objects up to sixty four.

Sprites.Platform.SNES

Sprites.Platform.SNES.Name String

The machine's display name.

"SNES"

Sprites.Platform.SNES.BitsPerChannel Number

The editable colour depth, the bits a channel the picker steps over. The colours are free, so there is no fixed palette.

5

Sprites.Platform.SNES.Slots Array

The colours the editor starts on, one a slot.

[
  "#000000",
  "#ffffff",
  "#931a1a",
  "#d97326",
  "#e5d46c",
  "#71931a",
  "#59d926",
  "#6ce57d",
  "#1a935f",
  "#26d9d9",
  "#6cb1e5",
  "#1a2b93",
  "#5926d9",
  "#c26ce5",
  "#931a82",
  "#d92673"
]

Sprites.Platform.SNES.Modes Array

The sprite modes, in the order the Info window lists them. Each sets a colour count, a pixel aspect and a size rule.

NameColoursPixel aspectSize
Object1618×8, 16×16, 32×32, 64×64
[
  { "name": "Object", "colours": 16, "pixelAspect": 1, "allowedSizes": [[8, 8], [16, 16], [32, 32], [64, 64]] }
]

Sprites.Platform.SNES.DefaultWidth Number

The width the editor opens on.

8

Sprites.Platform.SNES.DefaultHeight Number

The height the editor opens on.

8