Sprites.Platform.SNES
The SNES sprite pack. Sixteen colours at five bits a channel, square objects up to sixty four.
- Sprites.Platform.SNES.Name
- Sprites.Platform.SNES.BitsPerChannel
- Sprites.Platform.SNES.Slots
- Sprites.Platform.SNES.Modes
- Sprites.Platform.SNES.DefaultWidth
- Sprites.Platform.SNES.DefaultHeight
Sprites.Platform.SNES.Name String
The machine's display name.
"SNES"
Sprites.Platform.SNES.BitsPerChannel Number
The editable colour depth, the bits a channel the picker steps over. The colours are free, so there is no fixed palette.
5
Sprites.Platform.SNES.Slots Array
The colours the editor starts on, one a slot.
[
"#000000",
"#ffffff",
"#931a1a",
"#d97326",
"#e5d46c",
"#71931a",
"#59d926",
"#6ce57d",
"#1a935f",
"#26d9d9",
"#6cb1e5",
"#1a2b93",
"#5926d9",
"#c26ce5",
"#931a82",
"#d92673"
]
Sprites.Platform.SNES.Modes Array
The sprite modes, in the order the Info window lists them. Each sets a colour count, a pixel aspect and a size rule.
| Name | Colours | Pixel aspect | Size |
|---|---|---|---|
| Object | 16 | 1 | 8×8, 16×16, 32×32, 64×64 |
[
{ "name": "Object", "colours": 16, "pixelAspect": 1, "allowedSizes": [[8, 8], [16, 16], [32, 32], [64, 64]] }
]
Sprites.Platform.SNES.DefaultWidth Number
The width the editor opens on.
8
Sprites.Platform.SNES.DefaultHeight Number
The height the editor opens on.
8