Sprites.Workspace
The open set of editors and layout.
Sprites.Workspace.Current Async, resource
Sprites.Workspace.Current()
The current workspace.
Sprites.Workspace.Set Void
Sprites.Workspace.Set(id)
Point the workspace pointer.
Sprites.Workspace.Save Async, void
Sprites.Workspace.Save(state)
Persist editors and layout.
Sprites.Workspace.Restore Async, void
Sprites.Workspace.Restore()
Reopen the saved workspace.