Sprites.Workspace

The open set of editors and layout.

Sprites.Workspace

Sprites.Workspace.Current Async, resource

Sprites.Workspace.Current()

The current workspace.

Sprites.Workspace.Set Void

Sprites.Workspace.Set(id)

Point the workspace pointer.

Sprites.Workspace.Save Async, void

Sprites.Workspace.Save(state)

Persist editors and layout.

Sprites.Workspace.Restore Async, void

Sprites.Workspace.Restore()

Reopen the saved workspace.