Sprites JavaScript Platforms
The platform packs, one for each machine. A pack holds the machine's colours, and its sprite and font constants: the slots, modes, sizes and character sets an editor reads.
Namespaces
Sprites.Platform.C64
Commodore 64. Sixteen fixed colours, high-res and multicolour modes, each able to expand.
- Sprites.Platform.C64.Name
- Sprites.Platform.C64.Palette
- Sprites.Platform.C64.Sprite.Slots
- Sprites.Platform.C64.Sprite.Modes
- Sprites.Platform.C64.Sprite.DefaultWidth
- Sprites.Platform.C64.Sprite.DefaultHeight
- Sprites.Platform.C64.Font.Charsets
- Sprites.Platform.C64.Font.Slots
- Sprites.Platform.C64.Font.Modes
- Sprites.Platform.C64.Font.DefaultWidth
- Sprites.Platform.C64.Font.DefaultHeight
- Sprites.Platform.C64.Font.CharStart
- Sprites.Platform.C64.Font.CharCount
- Sprites.Platform.C64.Font.DefaultFont
- Sprites.Platform.C64.Sequencer
Sprites.Platform.BBC
BBC Micro. Modes of two, four and sixteen colours, with byte-aligned widths.
- Sprites.Platform.BBC.Name
- Sprites.Platform.BBC.Palette
- Sprites.Platform.BBC.Sprite.Slots
- Sprites.Platform.BBC.Sprite.Modes
- Sprites.Platform.BBC.Sprite.DefaultWidth
- Sprites.Platform.BBC.Sprite.DefaultHeight
- Sprites.Platform.BBC.Font.Charsets
- Sprites.Platform.BBC.Font.Slots
- Sprites.Platform.BBC.Font.Modes
- Sprites.Platform.BBC.Font.DefaultWidth
- Sprites.Platform.BBC.Font.DefaultHeight
- Sprites.Platform.BBC.Font.CharStart
- Sprites.Platform.BBC.Font.CharCount
- Sprites.Platform.BBC.Font.DefaultFont
- Sprites.Platform.BBC.Sequencer
Sprites.Platform.Spectrum
ZX Spectrum. Two colours a cell, drawn from the fifteen the Spectrum shows.
- Sprites.Platform.Spectrum.Name
- Sprites.Platform.Spectrum.Palette
- Sprites.Platform.Spectrum.Sprite.Slots
- Sprites.Platform.Spectrum.Sprite.Modes
- Sprites.Platform.Spectrum.Sprite.DefaultWidth
- Sprites.Platform.Spectrum.Sprite.DefaultHeight
- Sprites.Platform.Spectrum.Font.Charsets
- Sprites.Platform.Spectrum.Font.Slots
- Sprites.Platform.Spectrum.Font.Modes
- Sprites.Platform.Spectrum.Font.DefaultWidth
- Sprites.Platform.Spectrum.Font.DefaultHeight
- Sprites.Platform.Spectrum.Font.CharStart
- Sprites.Platform.Spectrum.Font.CharCount
- Sprites.Platform.Spectrum.Font.DefaultFont
- Sprites.Platform.Spectrum.Sequencer
Sprites.Platform.NES
NES. Four colours from the fixed sixty four colour palette, tiles in eights.
- Sprites.Platform.NES.Name
- Sprites.Platform.NES.Palette
- Sprites.Platform.NES.Sprite.Slots
- Sprites.Platform.NES.Sprite.Modes
- Sprites.Platform.NES.Sprite.DefaultWidth
- Sprites.Platform.NES.Sprite.DefaultHeight
- Sprites.Platform.NES.Font.DefaultWidth
- Sprites.Platform.NES.Font.DefaultHeight
- Sprites.Platform.NES.Font.CharStart
- Sprites.Platform.NES.Font.CharCount
- Sprites.Platform.NES.Font.DefaultFont
- Sprites.Platform.NES.Sequencer
Sprites.Platform.SNES
SNES. Sixteen colours at five bits a channel, square objects up to sixty four.
- Sprites.Platform.SNES.Name
- Sprites.Platform.SNES.BitsPerChannel
- Sprites.Platform.SNES.Sprite.Slots
- Sprites.Platform.SNES.Sprite.Modes
- Sprites.Platform.SNES.Sprite.DefaultWidth
- Sprites.Platform.SNES.Sprite.DefaultHeight
- Sprites.Platform.SNES.Font.DefaultWidth
- Sprites.Platform.SNES.Font.DefaultHeight
- Sprites.Platform.SNES.Font.CharStart
- Sprites.Platform.SNES.Font.CharCount
- Sprites.Platform.SNES.Font.DefaultFont
- Sprites.Platform.SNES.Sequencer
Sprites.Platform.GameBoy
Game Boy. The four DMG greens, sprites built from eight by eight tiles.
- Sprites.Platform.GameBoy.Name
- Sprites.Platform.GameBoy.Palette
- Sprites.Platform.GameBoy.Sprite.Slots
- Sprites.Platform.GameBoy.Sprite.Modes
- Sprites.Platform.GameBoy.Sprite.DefaultWidth
- Sprites.Platform.GameBoy.Sprite.DefaultHeight
- Sprites.Platform.GameBoy.Font.DefaultWidth
- Sprites.Platform.GameBoy.Font.DefaultHeight
- Sprites.Platform.GameBoy.Font.CharStart
- Sprites.Platform.GameBoy.Font.CharCount
- Sprites.Platform.GameBoy.Font.DefaultFont
- Sprites.Platform.GameBoy.Sequencer
Sprites.Platform.GameBoyColor
Game Boy Color. A larger palette at five bits a channel, with sprite, map and font packs.
- Sprites.Platform.GameBoyColor.Name
- Sprites.Platform.GameBoyColor.BitsPerChannel
- Sprites.Platform.GameBoyColor.Sprite.Slots
- Sprites.Platform.GameBoyColor.Sprite.Modes
- Sprites.Platform.GameBoyColor.Sprite.DefaultWidth
- Sprites.Platform.GameBoyColor.Sprite.DefaultHeight
- Sprites.Platform.GameBoyColor.Map.Modes
- Sprites.Platform.GameBoyColor.Font.DefaultFont
Sprites.Platform.Amiga
Amiga. Two to thirty two colours, each editable at four bits a channel.
- Sprites.Platform.Amiga.Name
- Sprites.Platform.Amiga.BitsPerChannel
- Sprites.Platform.Amiga.Sprite.Slots
- Sprites.Platform.Amiga.Sprite.Modes
- Sprites.Platform.Amiga.Sprite.DefaultWidth
- Sprites.Platform.Amiga.Sprite.DefaultHeight
- Sprites.Platform.Amiga.Font.Charsets
- Sprites.Platform.Amiga.Font.Slots
- Sprites.Platform.Amiga.Font.Modes
- Sprites.Platform.Amiga.Font.DefaultWidth
- Sprites.Platform.Amiga.Font.DefaultHeight
- Sprites.Platform.Amiga.Font.CharStart
- Sprites.Platform.Amiga.Font.CharCount
- Sprites.Platform.Amiga.Font.DefaultFont
- Sprites.Platform.Amiga.Sequencer
Sprites.Platform.Oric
Oric. Two colours a cell, widths in sixes and heights in eights.
- Sprites.Platform.Oric.Name
- Sprites.Platform.Oric.Palette
- Sprites.Platform.Oric.Sprite.Slots
- Sprites.Platform.Oric.Sprite.Modes
- Sprites.Platform.Oric.Sprite.DefaultWidth
- Sprites.Platform.Oric.Sprite.DefaultHeight
- Sprites.Platform.Oric.Font.Charsets
- Sprites.Platform.Oric.Font.Slots
- Sprites.Platform.Oric.Font.Modes
- Sprites.Platform.Oric.Font.DefaultWidth
- Sprites.Platform.Oric.Font.DefaultHeight
- Sprites.Platform.Oric.Font.CharStart
- Sprites.Platform.Oric.Font.CharCount
- Sprites.Platform.Oric.Font.DefaultFont
- Sprites.Platform.Oric.Sequencer
Sprites.Platform.Teletext
Teletext, SAA5050. A 6x10 character display of alphanumerics and 2x3 mosaic graphics in eight colours, no sprites.
- Sprites.Platform.Teletext.Name
- Sprites.Platform.Teletext.Palette
- Sprites.Platform.Teletext.Font.Charsets
- Sprites.Platform.Teletext.Font.DefaultWidth
- Sprites.Platform.Teletext.Font.DefaultHeight
- Sprites.Platform.Teletext.Font.CharStart
- Sprites.Platform.Teletext.Font.CharCount
- Sprites.Platform.Teletext.Font.DefaultFont
Sprites.Platform.VGA
PC, VGA. Two hundred and fifty six colours, each editable at eight bits a channel.
- Sprites.Platform.VGA.Name
- Sprites.Platform.VGA.BitsPerChannel
- Sprites.Platform.VGA.Sprite.Slots
- Sprites.Platform.VGA.Sprite.Modes
- Sprites.Platform.VGA.Sprite.DefaultWidth
- Sprites.Platform.VGA.Sprite.DefaultHeight
- Sprites.Platform.VGA.Font.Charsets
- Sprites.Platform.VGA.Font.Slots
- Sprites.Platform.VGA.Font.Modes
- Sprites.Platform.VGA.Font.DefaultWidth
- Sprites.Platform.VGA.Font.DefaultHeight
- Sprites.Platform.VGA.Font.CharStart
- Sprites.Platform.VGA.Font.CharCount
- Sprites.Platform.VGA.Font.DefaultFont
Sprites.Platform.PC
PC. A sequencer format: the 1-bit speaker and nine OPL2 FM voices.
Sprites.Platform.MIDI
MIDI. A sequencer format: sixteen identical channels with note, velocity, program, pan and modulation.
Sprites.Platform.MOD
MOD. A sequencer format: the four sample voices of the tracker format.