Platforms
The platform packs, one for each machine. A pack holds the machine's colours, its default slots, its sprite modes and its starting size, as constants an editor reads.
Namespaces
Sprites.Platform.C64
Commodore 64. Sixteen fixed colours, high-res and multicolour modes, each able to expand.
Sprites.Platform.BBC
BBC Micro. Modes of two, four and sixteen colours, with byte-aligned widths.
Sprites.Platform.Spectrum
ZX Spectrum. Two colours a cell, drawn from the fifteen the Spectrum shows.
Sprites.Platform.NES
NES. Four colours from the fixed sixty four colour palette, tiles in eights.
Sprites.Platform.SNES
SNES. Sixteen colours at five bits a channel, square objects up to sixty four.
Sprites.Platform.GameBoy
Game Boy. The four DMG greens, sprites built from eight by eight tiles.
Sprites.Platform.Amiga
Amiga. Two to thirty two colours, each editable at four bits a channel.
Sprites.Platform.Oric
Oric. Two colours a cell, widths in sixes and heights in eights.
Sprites.Platform.VGA
PC, VGA. Two hundred and fifty six colours, each editable at eight bits a channel.