Binary
Raw binary data is a length and a list of bytes, each a value from 0 to 255. Every machine can hold it, so it is universal. Use it for a payload, a save file, a custom format, or any run of bytes a machine reads.
Machines
| Machine | Data |
|---|---|
| Universal | Any machine can store and read a run of raw bytes. |
Editor
The binary editor is Sprites.Media.Binary. It shows the bytes as a hex editor: the address down the left, the bytes as hex or as binary squares in the middle, and the ASCII on the right. The Move tool pans the view and sets the start address. The Draw tool paints a chosen byte value. The Type tool enters bits, bytes or ASCII from the keyboard. The Select tool marks a range. The View window sets the bytes per line and switches between hex and binary, and the Info window sets the length.