Font
A font is a set of character glyphs at one cell size. Some machines hold theirs in ROM and let it be redefined in RAM; others draw characters from game-defined tiles. Each machine name links to its font page.
Machines
| Machine | Cell | Set | Redefinable |
|---|---|---|---|
| ZX Spectrum | 8×8 | ROM font | Yes |
| Commodore 64 | 8×8 | PETSCII | Yes |
| NES | 8×8 | Game defined | No |
| SNES | 8×8 | Game defined | No |
| Game Boy | 8×8 | Game defined | No |
| Amiga | 8×8 | Topaz | No |
| BBC | 8×8 | MOS font | Yes |
| Oric | 6×8 | Standard, RAM | Yes |
| PC | 8×8 | Code page 437 | Yes |
| VGA | 8×16 | Code page 437 | Yes |
| Teletext | 6×10 | SAA5050 ROM | No |
The font editor is Sprites.Media.Font.