Map

A tile map arranges tiles from a pattern table into a screen. The machines vary in tile size and in how colour is applied to a tile. Each machine name links to its map page.

Machines

MachineTileColoursSource
Commodore 648×8Per tile, 16 coloursCharacter mode, screen RAM
NES8×8Per 2×2 block paletteNametable and attribute table
SNES8×8 or 16×16Per tile palette, 0 to 7Tilemap entry
Game Boy8×8Per tileBackground tile map
Amiga16×16Planar bitplanesBlitted tiles
BBC8×8Mode dependentRedefined characters or byte tables