Map
A tile map arranges tiles from a pattern table into a screen. The machines vary in tile size and in how colour is applied to a tile. Each machine name links to its map page.
Machines
| Machine | Tile | Colours | Source |
|---|---|---|---|
| Commodore 64 | 8×8 | Per tile, 16 colours | Character mode, screen RAM |
| NES | 8×8 | Per 2×2 block palette | Nametable and attribute table |
| SNES | 8×8 or 16×16 | Per tile palette, 0 to 7 | Tilemap entry |
| Game Boy | 8×8 | Per tile | Background tile map |
| Amiga | 16×16 | Planar bitplanes | Blitted tiles |
| BBC | 8×8 | Mode dependent | Redefined characters or byte tables |