Sprite
A sprite is a small movable image the hardware draws over the screen. The machines vary in how many they show at once, their size and their colours. Each machine name links to its sprite page.
Machines
| Machine | Size | Colours | Hardware |
|---|---|---|---|
| ZX Spectrum | Software, any size | From the attribute cell | Software |
| Commodore 64 | 24×21 | 1, or 3 shared multicolour | 8 hardware |
| NES | 8×8 or 8×16 | 3 + transparent | 64, 8 per line |
| SNES | 8×8 to 64×64 | 16 per palette | 128, 32 per line |
| Game Boy | 8×8 or 8×16 | 3 + transparent | 40, 10 per line |
| Amiga | 16 wide, any height | 3, or 15 attached | 8 hardware, plus blitter BOBs |
| BBC | Mode dependent | Mode dependent | Software |
| Oric | 6 wide per byte | From the row attribute | Software |
| PC | Any size | 256 palette | Software |
| VGA | Any size | 256 | Software |
The sprite editor is Sprites.Media.Sprite.