Media
Each media type across the machines. A page per type holds a table of the machines that support it, with the details that matter for that media, and each machine name links to its page for that media under Platforms.
Contents
Sprite
Movable images the hardware draws over the screen.
Image
Full-screen bitmaps, resolution and colour by machine.
Shader
Stacked GLSL layers rendered into an image, each an effect over the one below. Not tied to a machine.
Font
Character sets, cell size and redefinable glyphs.
Text
Text screens, characters and ink and paper attributes.
Audio
Sound hardware, channels, chip and synthesis.