Media

Each media type across the machines. A page per type holds a table of the machines that support it, with the details that matter for that media, and each machine name links to its page for that media under Platforms.

Contents

Sprite

Movable images the hardware draws over the screen.

Image

Full-screen bitmaps, resolution and colour by machine.

Shader

Stacked GLSL layers rendered into an image, each an effect over the one below. Not tied to a machine.

Font

Character sets, cell size and redefinable glyphs.

Text

Text screens, characters and ink and paper attributes.

Map

Tile maps, tile size and colour by machine.

Audio

Sound hardware, channels, chip and synthesis.

Binary

Raw bytes, a length and a list of values.